Bullet Collision Detection & Physics Library
btSolverConstraint.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SOLVER_CONSTRAINT_H
17 #define BT_SOLVER_CONSTRAINT_H
18 
19 class btRigidBody;
20 #include "LinearMath/btVector3.h"
21 #include "LinearMath/btMatrix3x3.h"
22 #include "btJacobianEntry.h"
24 
25 //#define NO_FRICTION_TANGENTIALS 1
26 #include "btSolverBody.h"
27 
28 
31 {
33 
36 
38  btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
39 
42 
45 
50 
54  union
55  {
59  };
60 
65 
66 
68  {
69  BT_SOLVER_CONTACT_1D = 0,
70  BT_SOLVER_FRICTION_1D
71  };
72 };
73 
75 
76 
77 #endif //BT_SOLVER_CONSTRAINT_H
78 
79 
80 
btVector3 m_relpos1CrossNormal
btAlignedObjectArray< btSolverConstraint > btConstraintArray
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
btVector3 m_relpos2CrossNormal
#define btSimdScalar
Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later...
Definition: btSolverBody.h:104
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:82
btSimdScalar m_appliedPushImpulse
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:403
btSimdScalar m_appliedImpulse
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292