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Posted: Sun Jul 05, 2009 6:12 pm
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This is great news. There shouldn't be any reason to use PhysX over Bullet.Sinan wrote:Sinsoft (http://sinsoft.com) is switching from PhysX to Bullet.
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Latest Bullet release includes cloth, softbody including with 2-way rigid body interaction and sph fluids with upcoming two-way interaction. Also note that Bullet also gets multi-platform OpenCL/GPU acceleration, just like PhysX.Sinsoft doesn't use any of the eye candy such as cloth, soft body, fluid, force fields, APEX that PhysX is known for.