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How can I avoid missing collisions for fast moving objects?

Posted: Sun Aug 13, 2006 4:36 pm
by tostlame
Hello Erwin,

I read this on wiki:

http://www.continuousphysics.com/mediaw ... hysics_FAQ

in other word
How can I avoid missing collisions for fast moving objects in Blender?

the CCD techincs is possible in blender, or what is the best methods in Beldner GE?

I like to use collide detection for player object+camera , but i havent cucces right result when the player moving fast.

Thank you,

tL

Posted: Mon Aug 14, 2006 12:25 pm
by Erwin Coumans
Player Control and some CCD are planned for next Blender release.
Until then, it's best to make the player big enough and make it move not too fast.

Thanks,
Erwin