How can I avoid missing collisions for fast moving objects?
Posted: Sun Aug 13, 2006 4:36 pm
Hello Erwin,
I read this on wiki:
http://www.continuousphysics.com/mediaw ... hysics_FAQ
in other word
How can I avoid missing collisions for fast moving objects in Blender?
the CCD techincs is possible in blender, or what is the best methods in Beldner GE?
I like to use collide detection for player object+camera , but i havent cucces right result when the player moving fast.
Thank you,
tL
I read this on wiki:
http://www.continuousphysics.com/mediaw ... hysics_FAQ
in other word
How can I avoid missing collisions for fast moving objects in Blender?
the CCD techincs is possible in blender, or what is the best methods in Beldner GE?
I like to use collide detection for player object+camera , but i havent cucces right result when the player moving fast.
Thank you,
tL