Collision with one side of the object
Collision with one side of the object
Hi, I have a kind of sphere pacman who can "get stuck" with a cylinder. The collision between these two objects work, the sphere is approximated by a convex hull while the cylinder with btCylinderShape. The problem is that I can not figure out how to fire an event when the objects as well as collide, get stuck between them. How can I do this?