Poly2Tri, A constrained Delaunay triangulation library, is now available in C++ and Java:
http://code.google.com/p/poly2tri/
A few videos for your viewing pleasure:
http://www.youtube.com/watch?v=Bt1TYzzr2Rg
http://www.youtube.com/watch?v=Gdceq4fO ... re=related
Constrained Delaunay Triangulation (sweep-line)
Constrained Delaunay Triangulation (sweep-line)
Last edited by zzzzrrr on Sat Jan 23, 2010 4:44 pm, edited 1 time in total.
Re: Constrained Delaunay Triangulation (sweep-line)
This is maybe OT, but at 1:05 in the first video there's a pretty cool effect where dense features are highlighted in pink, and as you zoom in (and they spread out) the highlighting diminishes. How was this done? Drawing an additive-blended nearly-transparent point at each vertex is my only guess..
It seems like a really effective method for showing where features are too dense to properly see at the current zoom level.
It seems like a really effective method for showing where features are too dense to properly see at the current zoom level.
Re: Constrained Delaunay Triangulation (sweep-line)
Not really an effect more a featureraigan2 wrote:This is maybe OT, but at 1:05 in the first video there's a pretty cool effect where dense features are highlighted in pink, and as you zoom in (and they spread out) the highlighting diminishes. How was this done? Drawing an additive-blended nearly-transparent point at each vertex is my only guess..
It seems like a really effective method for showing where features are too dense to properly see at the current zoom level.
The video size is reduced and compressed by YouTube so single pixel vertexes are barely seen, when they are grouped liked that not even YouTubes compression algorithm can remove them