Bullet Collision Detection & Physics Library
btTetrahedronShape.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btTetrahedronShape.h"
17 #include "LinearMath/btMatrix3x3.h"
18 
20 m_numVertices(0)
21 {
23 }
24 
27 {
29  addVertex(pt0);
30 }
31 
34 {
36  addVertex(pt0);
37  addVertex(pt1);
38 }
39 
42 {
44  addVertex(pt0);
45  addVertex(pt1);
46  addVertex(pt2);
47 }
48 
51 {
53  addVertex(pt0);
54  addVertex(pt1);
55  addVertex(pt2);
56  addVertex(pt3);
57 }
58 
59 
60 void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
61 {
62 #if 1
64 #else
67 
68  //just transform the vertices in worldspace, and take their AABB
69  for (int i=0;i<m_numVertices;i++)
70  {
71  btVector3 worldVertex = t(m_vertices[i]);
72  aabbMin.setMin(worldVertex);
73  aabbMax.setMax(worldVertex);
74  }
75 #endif
76 }
77 
78 
79 
80 
81 
83 {
84  m_vertices[m_numVertices++] = pt;
86 }
87 
88 
90 {
91  return m_numVertices;
92 }
93 
95 {
96  //euler formula, F-E+V = 2, so E = F+V-2
97 
98  switch (m_numVertices)
99  {
100  case 0:
101  return 0;
102  case 1: return 0;
103  case 2: return 1;
104  case 3: return 3;
105  case 4: return 6;
106 
107 
108  }
109 
110  return 0;
111 }
112 
114 {
115 
116  switch (m_numVertices)
117  {
118 
119  case 2:
120  pa = m_vertices[0];
121  pb = m_vertices[1];
122  break;
123  case 3:
124  switch (i)
125  {
126  case 0:
127  pa = m_vertices[0];
128  pb = m_vertices[1];
129  break;
130  case 1:
131  pa = m_vertices[1];
132  pb = m_vertices[2];
133  break;
134  case 2:
135  pa = m_vertices[2];
136  pb = m_vertices[0];
137  break;
138 
139  }
140  break;
141  case 4:
142  switch (i)
143  {
144  case 0:
145  pa = m_vertices[0];
146  pb = m_vertices[1];
147  break;
148  case 1:
149  pa = m_vertices[1];
150  pb = m_vertices[2];
151  break;
152  case 2:
153  pa = m_vertices[2];
154  pb = m_vertices[0];
155  break;
156  case 3:
157  pa = m_vertices[0];
158  pb = m_vertices[3];
159  break;
160  case 4:
161  pa = m_vertices[1];
162  pb = m_vertices[3];
163  break;
164  case 5:
165  pa = m_vertices[2];
166  pb = m_vertices[3];
167  break;
168  }
169 
170  }
171 
172 
173 
174 
175 }
176 
178 {
179  vtx = m_vertices[i];
180 }
181 
183 {
184  switch (m_numVertices)
185  {
186  case 0:
187  return 0;
188  case 1:
189  return 0;
190  case 2:
191  return 0;
192  case 3:
193  return 2;
194  case 4:
195  return 4;
196  default:
197  {
198  }
199  }
200  return 0;
201 }
202 
203 
205 {
206 
207 }
208 
210 {
211  return 0;
212 }
213 
215 {
216  return false;
217 }
218 
#define BT_LARGE_FLOAT
Definition: btScalar.h:294
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:652
virtual int getNumPlanes() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb&#39;s default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int getIndex(int i) const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb&#39;s default implementation is brute force, expected derived classes to implement a fast dedicat...
void addVertex(const btVector3 &pt)
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
virtual int getNumEdges() const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
void setMax(const btVector3 &other)
Set each element to the max of the current values and the values of another btVector3.
Definition: btVector3.h:621
btVector3 m_vertices[4]
virtual void getVertex(int i, btVector3 &vtx) const
virtual int getNumVertices() const
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
void setMin(const btVector3 &other)
Set each element to the min of the current values and the values of another btVector3.
Definition: btVector3.h:638
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292