{"id":60,"date":"2009-03-05T18:53:00","date_gmt":"2009-03-05T22:53:00","guid":{"rendered":"http:\/\/www.bulletphysics.org\/Bullet\/wordpress\/uncategorized\/ieee-vr-2009-tutorial-on-interactive-physics-simulation"},"modified":"2009-03-05T18:53:00","modified_gmt":"2009-03-05T22:53:00","slug":"ieee-vr-2009-tutorial-on-interactive-physics-simulation","status":"publish","type":"post","link":"https:\/\/pybullet.org\/wordpress\/index.php\/2009\/03\/05\/ieee-vr-2009-tutorial-on-interactive-physics-simulation\/","title":{"rendered":"IEEE VR 2009 Tutorial on Interactive Physics Simulation"},"content":{"rendered":"<p style=\"text-align: center\"><a href=\"http:\/\/bulletphysics.org\"><img src=\"https:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/bullet-physics-logo-200.jpg\" alt=\"bullet-physics-logo-200.jpg\" \/><\/a><a href=\"http:\/\/developer.nvidia.com\/object\/physx.html\"><img src=\"https:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/physx-logo-200.jpg\" alt=\"physx-logo-200.jpg\" \/><\/a><a href=\"http:\/\/www.sofa-framework.org\/\" target=\"_blank\"><img src=\"https:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/sofa-logo-200.jpg\" alt=\"sofa-logo-200.jpg\" \/><\/a><a href=\"http:\/\/opentissue.org\" target=\"_blank\"><img src=\"https:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/opentissue-logo-200.png\" alt=\"opentissue-logo-200.png\" \/><\/a><a href=\"http:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/opentissue-logo-200.png\" title=\"opentissue-logo-200.png\"><\/a><\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/opentissue-logo-200.png\" title=\"opentissue-logo-200.png\"><\/a><\/p>\n<p style=\"text-align: left\"><a href=\"http:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/sofa-logo-200.jpg\" title=\"sofa-logo-200.jpg\"><\/a><a href=\"http:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2009\/03\/sofa-logo-200.jpg\" title=\"sofa-logo-200.jpg\"><\/a><span class=\"Apple-style-span\" style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\">This tutorial presents the different components required in real-time physical-based simulations. It covers a broad scope of topics while discussing a few recent developments, allowing attendees to see and understand what is currently possible to integrate physics within a virtual environment. We focus on practical methods, as implemented in publicly available toolkits. It is mainly intended as an introduction for anyone interested in integrating physical behaviors in virtual environments, but the recently published interactive simulation technics that are presented might also be of interest to more experienced participants.<\/span><\/p>\n<ul>\n<li><span style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\" class=\"Apple-style-span\">Jeremie Allard &#8211; Research Scientist at Alcove, INRIA Lille<\/span><\/li>\n<li><span style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\" class=\"Apple-style-span\">Francois Faure &#8211; Assistant Professor at Evasion, Grenoble Universities.<\/span><\/li>\n<li><span style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\" class=\"Apple-style-span\">Erwin Coumans &#8211; Simulation team lead at Sony Computer Entertainment America<\/span><\/li>\n<li><span style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\" class=\"Apple-style-span\">Kenny Erleben &#8211; Assistant Professor at DIKU, University of Copenhagen<\/span><\/li>\n<li><span style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\" class=\"Apple-style-span\">Richard Tonge &#8211; Senior Software Engineer at NVIDIA<\/span><\/li>\n<\/ul>\n<p><span class=\"Apple-style-span\" style=\"color: #333333; font-family: 'Trebuchet MS'; font-size: 12px; line-height: 15px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px\">For more information or to attend visit <a href=\"http:\/\/conferences.computer.org\/vr\/2009\/\">http:\/\/conferences.computer.org\/vr\/2009\/<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This tutorial presents the different components required in real-time physical-based simulations. It covers a broad scope of topics while discussing a few recent developments, allowing attendees to see and understand what is currently possible to integrate physics within a virtual environment. We focus on practical methods, as implemented in publicly available toolkits. It is mainly &hellip; <a href=\"https:\/\/pybullet.org\/wordpress\/index.php\/2009\/03\/05\/ieee-vr-2009-tutorial-on-interactive-physics-simulation\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">IEEE VR 2009 Tutorial on Interactive Physics Simulation<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/60"}],"collection":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=60"}],"version-history":[{"count":0,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/60\/revisions"}],"wp:attachment":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}