{"id":521,"date":"2018-03-15T20:00:14","date_gmt":"2018-03-15T20:00:14","guid":{"rendered":"http:\/\/pybullet.org\/wordpress\/?p=521"},"modified":"2019-03-30T20:04:24","modified_gmt":"2019-03-30T20:04:24","slug":"rocket-league-using-bullet-physics-in-unreal-engine-4","status":"publish","type":"post","link":"https:\/\/pybullet.org\/wordpress\/index.php\/2018\/03\/15\/rocket-league-using-bullet-physics-in-unreal-engine-4\/","title":{"rendered":"Rocket League using Bullet Physics in Unreal Engine 3"},"content":{"rendered":"<p>Rocket League integrated Bullet Physics in the Unreal engine for deterministic networked physics simulation.<\/p>\n<p>&#8216;Rocket League&#8217; owes a large part of its success to how fun it is to play for people of all ages. But why does the game feel so good? One of Psyonix&#8217;s main programmers, Jared Cone, will take session attendees through an inside look at the specific game design decisions and implementation details that made &#8216;Rocket League&#8217; and its networked physics the success that it is today!<\/p>\n<p>See the GDC slides here: <a href=\"https:\/\/www.gdcvault.com\/play\/1024972\/It-IS-Rocket-Science-The\">https:\/\/www.gdcvault.com\/play\/1024972\/It-IS-Rocket-Science-The<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rocket League integrated Bullet Physics in the Unreal engine for deterministic networked physics simulation. &#8216;Rocket League&#8217; owes a large part of its success to how fun it is to play for people of all ages. But why does the game feel so good? One of Psyonix&#8217;s main programmers, Jared Cone, will take session attendees through &hellip; <a href=\"https:\/\/pybullet.org\/wordpress\/index.php\/2018\/03\/15\/rocket-league-using-bullet-physics-in-unreal-engine-4\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Rocket League using Bullet Physics in Unreal Engine 3<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/521"}],"collection":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=521"}],"version-history":[{"count":2,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/521\/revisions"}],"predecessor-version":[{"id":523,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/521\/revisions\/523"}],"wp:attachment":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}