{"id":489,"date":"2008-08-01T03:27:53","date_gmt":"2008-08-01T07:27:53","guid":{"rendered":"http:\/\/www.bulletphysics.org\/Bullet\/wordpress\/uncategorized\/bullet-270-released"},"modified":"2008-08-01T03:27:53","modified_gmt":"2008-08-01T07:27:53","slug":"bullet-270-released","status":"publish","type":"post","link":"https:\/\/pybullet.org\/wordpress\/index.php\/2008\/08\/01\/bullet-270-released\/","title":{"rendered":"Bullet 2.70 released"},"content":{"rendered":"<p>Bullet 2.70 physics SDK is <a target=\"_blank\" href=\"http:\/\/code.google.com\/p\/bullet\/downloads\/list\">available for download now<\/a>.<\/p>\n<p><a href=\"http:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2008\/08\/bunnycar.jpg\" title=\"Bullet 2.70 bunny car\"><\/p>\n<p style=\"text-align: center\"><img src=\"https:\/\/erwincoumans.com\/wordpress\/wp-content\/uploads\/2008\/08\/bunnycar.jpg\" alt=\"Bullet 2.70 bunny car\" \/><\/p>\n<p><\/a><\/p>\n<p>Some new Features<\/p>\n<ul>\n<li>First version of kinematic character controller (non-rigid body). See Demos\/CharacterDemo<\/li>\n<li>Improved soft body collision detection, using convex clusters. Thanks to Nathanael Presson.<\/li>\n<li>Added btMultimaterialTriangleMeshShape, see MultiMaterialDemo<br \/>\nThanks to Alex Silverman for the contribution<\/li>\n<li>Performance improvements for btDbvhBroadphase, and basic textures\/shadow support, thanks to Nathanael Presson<\/li>\n<li>Havok .hkx to COLLADA Physics .dae file conversion, see <a href=\"http:\/\/www.bulletphysics.org\/Bullet\/phpBB3\/viewtopic.php?f=12&amp;t=2218\" class=\"postlink\"><font color=\"#2153aa\">hkx2dae<\/font><\/a><\/li>\n<li>Various bugfixes, thanks everyone for reporting!<\/li>\n<\/ul>\n<p>Feedback is <a target=\"_blank\" href=\"http:\/\/www.bulletphysics.org\/Bullet\/phpBB3\/viewtopic.php?f=18&amp;t=2430\">welcome in the forum<\/a>.<\/p>\n<p>Enjoy<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bullet 2.70 physics SDK is available for download now. Some new Features First version of kinematic character controller (non-rigid body). See Demos\/CharacterDemo Improved soft body collision detection, using convex clusters. Thanks to Nathanael Presson. Added btMultimaterialTriangleMeshShape, see MultiMaterialDemo Thanks to Alex Silverman for the contribution Performance improvements for btDbvhBroadphase, and basic textures\/shadow support, thanks to &hellip; <a href=\"https:\/\/pybullet.org\/wordpress\/index.php\/2008\/08\/01\/bullet-270-released\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Bullet 2.70 released<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/489"}],"collection":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=489"}],"version-history":[{"count":0,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/489\/revisions"}],"wp:attachment":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=489"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}