{"id":260,"date":"2010-10-27T17:07:03","date_gmt":"2010-10-27T23:07:03","guid":{"rendered":"http:\/\/bulletphysics.org\/wordpress\/?p=260"},"modified":"2010-10-27T17:07:03","modified_gmt":"2010-10-27T23:07:03","slug":"hydro-thunder-hurricane-for-xbox-360-live-arcade-using-bullet","status":"publish","type":"post","link":"https:\/\/pybullet.org\/wordpress\/index.php\/2010\/10\/27\/hydro-thunder-hurricane-for-xbox-360-live-arcade-using-bullet\/","title":{"rendered":"Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet"},"content":{"rendered":"<p><a href=\"http:\/\/pybullet.org\/wordpress\/wp-content\/uploads\/2010\/10\/cboxhydrothunderhurricaneboxart_160w.jpg\"><img loading=\"lazy\" class=\"alignright\" title=\"cboxhydrothunderhurricaneboxart_160w\" src=\"https:\/\/pybullet.org\/wordpress\/wp-content\/uploads\/2010\/10\/cboxhydrothunderhurricaneboxart_160w.jpg\" alt=\"\" width=\"160\" height=\"220\" \/><\/a>The\u00a0<a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6184\/postmortem_vector_units_hydro_.php\" target=\"_blank\">Postmortem <\/a>on <a href=\"http:\/\/marketplace.xbox.com\/en-US\/Product\/Hydro-Thunder\/66acd000-77fe-1000-9115-d8025841096a\">Hydro Thunder Hurricane<\/a> on gamasutra.com mentioned the use of Bullet Physics for their game:<\/p>\n<p>&#8220;I should mention also that we didn&#8217;t build everything ourselves: We used FMOD for audio, Bullet for collisions and rigid body physics, and the truly wonderful Subversion (specifically TortoiseSVN) for version control.&#8221;<\/p>\n<p>Thanks to Colin Barrett for reporting this news.<\/p>\n<div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The\u00a0Postmortem on Hydro Thunder Hurricane on gamasutra.com mentioned the use of Bullet Physics for their game: &#8220;I should mention also that we didn&#8217;t build everything ourselves: We used FMOD for audio, Bullet for collisions and rigid body physics, and the truly wonderful Subversion (specifically TortoiseSVN) for version control.&#8221; Thanks to Colin Barrett for reporting this &hellip; <a href=\"https:\/\/pybullet.org\/wordpress\/index.php\/2010\/10\/27\/hydro-thunder-hurricane-for-xbox-360-live-arcade-using-bullet\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/260"}],"collection":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=260"}],"version-history":[{"count":0,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/260\/revisions"}],"wp:attachment":[{"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=260"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=260"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pybullet.org\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=260"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}