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fulltime rigdoll
Posted: Sat Apr 05, 2014 7:21 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Mon Apr 07, 2014 4:57 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Thu Apr 24, 2014 12:53 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Thu May 01, 2014 3:42 am
by BluePrintRandom
Newest Set of tests
https://www.youtube.com/watch?v=kc5n_da0A3Q
I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,
Re: fulltime rigdoll
Posted: Tue May 06, 2014 10:32 pm
by BluePrintRandom
https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be
Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,
saved about 2ms of scene-graph time
Re: fulltime rigdoll
Posted: Wed May 07, 2014 6:48 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Tue May 13, 2014 12:42 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Sat Jun 07, 2014 5:08 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Tue Jun 10, 2014 5:41 pm
by BluePrintRandom
Re: fulltime rigdoll
Posted: Sun Apr 19, 2015 12:12 am
by BluePrintRandom
Re: fulltime rigdoll
Posted: Sat May 09, 2015 5:48 pm
by BluePrintRandom
https://www.youtube.com/watch?v=R9RtqvHvs6A
now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x
Re: fulltime rigdoll
Posted: Fri Aug 28, 2015 8:46 am
by BluePrintRandom
https://www.youtube.com/watch?v=XXwBaOI ... e=youtu.be
went back to the drawing board and got some nice results