Basic question about AA primitives
Posted: Mon Aug 26, 2013 10:51 pm
Hi,
I am trying to explore the Bullet library and wanted to check out the collision generation. I am trying to understand how it all fits together but I couldn't find where the AA primitive generation happens?
The help file says btTransformAabb is overridden by other types like Cylinder collision shape but I don't see any overrides. Are they all using the same algorithm for this?
Can you please tell me what functions are responsible for these? btTransformAabb in btAabbUtil2.h certainly doesn't look like it's doing an AABB computation.
Thanks in advance.
I am trying to explore the Bullet library and wanted to check out the collision generation. I am trying to understand how it all fits together but I couldn't find where the AA primitive generation happens?
The help file says btTransformAabb is overridden by other types like Cylinder collision shape but I don't see any overrides. Are they all using the same algorithm for this?
Can you please tell me what functions are responsible for these? btTransformAabb in btAabbUtil2.h certainly doesn't look like it's doing an AABB computation.
Thanks in advance.