Page 2 of 2

Re: Six legged robot

Posted: Mon Mar 25, 2013 5:40 pm
by Dr.Shepherd
lukasdurica wrote:But if you think, that 64-bit processor can work with 2 32-bit-long words and when you swtich it to 64-bit,and you are expecting it will be 2*slower, that is not correct. Speed of simulation is not affected by 64-bit precision in this way.
Hi Lukas,

Thanks for the explanation, I did think that 64-bit processor can cope with two single float simultaneously, which will speed up the computation. I may need to read some posts on google and improve my fundamental knowledge on computers!

Cheers.

Re: Six legged robot

Posted: Mon Mar 25, 2013 8:46 pm
by lukasdurica
I'm glad I helped. Is there anything else you want to know?

Re: Six legged robot

Posted: Tue Mar 26, 2013 5:28 pm
by Dr.Shepherd
I just wanna double check this: so you are basically setting the high and low limits both to your target angle to control the joint, rather than computing the torques?

Thanks man, you are so helpful!

Re: Six legged robot

Posted: Wed Mar 27, 2013 7:36 pm
by lukasdurica
Yes :)

Re: Six legged robot

Posted: Sat Apr 27, 2013 7:51 pm
by lukasdurica
Control applied to a real hardware:

http://www.youtube.com/watch?v=LY_UHcEO1Yw

Re: Six legged robot

Posted: Mon Jun 17, 2013 11:06 pm
by lukasdurica
Added little bit of modularity:
http://www.youtube.com/watch?v=ycQaosevyN8