[GAME] Coin Plunger. Medieval Castle
Posted: Wed Apr 25, 2012 3:10 pm
Hi!
I would like to present You my new free Android game "Coin Plunger. Medieval Castle"- it's a variation of coin pusher/coin dozer gambling machine.
(direct Google Play link- https://play.google.com/store/apps/deta ... oinplunger )
Of course it uses Bullet Physics for object's interactions.
The game was compiled for armv6/v7-neon and x86 platforms. It does not uses "Bullet Physics Effects" optimized for NEON, but I'll try switch on it.
What can I say of amrv6 VS armv7-neon (it's gcc compiler flags to use neon instructions and optimizations): my test device HTC Desire can run Coin Plunger (aceptable framerate ) ~50 objects using armv6 backend, simply switching to armv7 - we'll get about 80-90 simulated objects with aceptable framerate on the same device- hope to get more, by rewriting code to use Bullet phx!
A very special thanks to Bullet's contributors. Thank you Erwin!
And some pictures:


P.S. Please, sorry for poor English.
I would like to present You my new free Android game "Coin Plunger. Medieval Castle"- it's a variation of coin pusher/coin dozer gambling machine.
(direct Google Play link- https://play.google.com/store/apps/deta ... oinplunger )
Of course it uses Bullet Physics for object's interactions.
The game was compiled for armv6/v7-neon and x86 platforms. It does not uses "Bullet Physics Effects" optimized for NEON, but I'll try switch on it.
What can I say of amrv6 VS armv7-neon (it's gcc compiler flags to use neon instructions and optimizations): my test device HTC Desire can run Coin Plunger (aceptable framerate ) ~50 objects using armv6 backend, simply switching to armv7 - we'll get about 80-90 simulated objects with aceptable framerate on the same device- hope to get more, by rewriting code to use Bullet phx!
A very special thanks to Bullet's contributors. Thank you Erwin!
And some pictures:
P.S. Please, sorry for poor English.