Beginner question: hair simulation
Posted: Tue Apr 10, 2012 2:19 pm
I'm building a C++ OpenGL based application that allows to style and model hairs. Each strand is made of n segments and I currently use verlet to constrain vertices distances.
I'd like to add some physics to the hairs (and so gravity and hair dynamics).
I'd really appreciate if you could give me some directions to follow and some suggestions about I would interface my current data structure in order to handle the SDK routines.
Thanks
I'd like to add some physics to the hairs (and so gravity and hair dynamics).
I'd really appreciate if you could give me some directions to follow and some suggestions about I would interface my current data structure in order to handle the SDK routines.
Thanks