Page 2 of 2
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Posted: Fri Oct 26, 2012 6:51 pm
by gjunker
Yes, I work almost exclusively in Linux. What problems are you having?
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Posted: Mon Apr 15, 2013 6:29 am
by peter212
No,even i am trying to get it running on my linux based OS.Any
help will be really appreciated.thanks in advance.
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Posted: Mon Nov 04, 2013 7:51 pm
by suejunghuh
Hi,
I have Bullet 3.0 with openCL running beautifully (fast) in my AMD Radeon HD 7900 with Windows 7 Professional.
I saw the GPU is utilized up to 95% in some of demos.
My question is whether this Bullet 3.0 in OpenCL run on the next-gen game console GPU?
As far as I know the following are the GPUs for next-gen consoles.
AMD Radeon Graphics Core Next engine w/ 1152 shaders [15]
853 MHz AMD Radeon GPU w/ 768 shaders[16]
AMD "Latte" 550 MHz GPU w/ 320 shaders[17]
Thanks in advance,
Suejung