Physics engine list, books, PhD thesis, on-line resources
Posted: Fri Jul 29, 2005 8:39 am
Alfabetical list of available collision detection and physics engines, categorized on license type. Send a message to this forum to add a link here. See also this physics simulation package collection by Adrian Boeing or the list of physics engines at Digital Rune
ZLib license, Open Source, free for commercial use on game consoles
Physics and Collision Detection books:
ZLib license, Open Source, free for commercial use on game consoles
- Box2D, http://box2d.org
Bullet Physics Engine, http://www.bulletphysics.com
IBDS , http://www.impulse-based.de
Open Tissue, http://www.opentissue.org
- Open Dynamics Engine, http://www.ode.org Russel Smith' physics library and Pierre Terdiman's OPCODE collision library
Tokamak, http://sourceforge.net/projects/tokamakp
- Ageia, http://www.ageia.com
AgX, http://www.algoryx.se
Chrono::Engine physics library, http://www.deltaknowledge.com/chronoengine
Fastcar, http://www.oxforddynamics.co.uk
Havok, http://www.havok.com
Newton, http://www.newtondynamics.com
- Dynamechs: http://dynamechs.sourceforge.net
Dynamo, http://home.iae.nl/users/starcat/dynamo
Fast CCD collision detection library, http://graphics.ewha.ac.kr/fast
physsim: http://physsim.sourceforge.net
SOLID 3.5 collision detection library, http://www.dtecta.com
Springhead, http://springhead.info/index.en.php
- Jiglib, http://www.rowlhouse.co.uk/jiglib
Aero, http://www.aero-simulation.de
nV Physics Engine, http://www.thephysicsengine.com/
OpenMASK, http://www.irisa.fr/siames/OpenMASK
Pulsk: http://www.ngaloppo.org/courses/comp259/pulsk
SOFA: http://www.sofa-framework.org
- Physics Abstraction Layer (PAL), http://sourceforge.net/projects/pal
Physics and Collision Detection books:
- "Physics Based Animation" written by Kenny Erleben/Sporring, published by Charlers River Media.
"Real-time collision detection" by Christer Ericson, published by Morgan Kaufmann.
"Collision Detection in 3D environments", by Gino van den Bergen, published by Elsevier.
- Helmut Garstenauer, A Unified Framework for Rigid Body Dynamics
Kenny Erleben, "Stable, Robust, and Versatile Multibody Dynamics Animation", ftp://ftp.diku.dk/diku/image/publicatio ... 050401.pdf
Lacoursière, Claude (2007). Regularized variational methods for interactive simulations of multibodies with dry frictional contacts.
Bart Barenbrug,"Designing a class library for interactive simulation and rigid body dynamics", http://www.win.tue.nl/dynamo/publicatio ... thesis.pdf
Gino van den Bergen PhD, Collision Detection in interactive 3D Computer Animation
Brian Mirtich, Impulse-based Dynamic Simulation of Rigid Body Systems
Game Physics Pearls, a collection of physics gems by industry experts.
- CATCH, Continuous Collision Detection, Zhang, http://graphics.ewha.ac.kr/CATCH/
Game Physics Performance on the Larrabee Architecture, Intel, http://download.intel.com/technology/ar ... _paper.pdf
GPhysics, Erin Catto, http://gphysics.com
Bullet Physics Wiki, http://www.continuousphysics.com/mediawiki-1.5.8
Continuous Collision Detection, Erwin Coumans, http://www.continuousphysics.com/Bullet ... ection.pdf
- "The Linear Complementarity Problem", Cottle, Pang Stone.
"Robot Dynamics Algorithms" by Roy Featherstone, published by Kluwer Academic Publishers.