Problem with my Character Controller

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jonathanblacknight
Posts: 2
Joined: Wed Jan 19, 2011 5:26 am

Problem with my Character Controller

Post by jonathanblacknight »

I have a physical problem in my game:

I have a Rigid Body with Compound Collision Shape, simple 5 boxes (check the image attached)...
but how you all can check in the image, when a robot (the grey one in image) collide with a wall or something he tends to do a strange pitch rotation...

Anyone have a idea to solve this or to make this better?

Notes: I'm using Bullet 2.76 and Ogre

Thanks
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