OpenCL Particles in Blender Game Engine
Posted: Thu Jul 01, 2010 7:21 pm
Hello all,
I'm in the early stages of adding OpenCL Particle systems to the Blender Game Engine:
http://enja.org/2010/06/30/blender-game ... n-the-mix/
This is my summer project for my Master's degree, and it should turn into thesis work. Right now I'm just getting past technical competence by getting opencl/opengl to interop in Blender and building with CMake. I'm going to look at Bullet's physics, and I read that work is being started on OpenCL acceleration for Bullet.
As I'm just jumping into the community I'm trying to reach out! Perhaps I can avoid duplicating work or be kept up with the latest developments. I appreciate any feedback or insights you share!
I'm in the early stages of adding OpenCL Particle systems to the Blender Game Engine:
http://enja.org/2010/06/30/blender-game ... n-the-mix/
This is my summer project for my Master's degree, and it should turn into thesis work. Right now I'm just getting past technical competence by getting opencl/opengl to interop in Blender and building with CMake. I'm going to look at Bullet's physics, and I read that work is being started on OpenCL acceleration for Bullet.
As I'm just jumping into the community I'm trying to reach out! Perhaps I can avoid duplicating work or be kept up with the latest developments. I appreciate any feedback or insights you share!