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Posted: Mon Oct 09, 2006 6:26 pm
by KleMiX
Yes, minimalistic samples to test small bunches of code would be great (in this case sphere sample), now I've ported about a half of the classes you mentioned...
This or next week I will port remaining classes and sphere sample would be great to test them out
Posted: Tue Oct 10, 2006 1:17 am
by Erwin Coumans
You can download Bullet-2.14 which has a BasicDemo. This only uses spheres, and registers only the spheresphere collision algorithm. It doesn't require GJK, no 3d sweep and prune, no island building/sleeping/deactivation etc.
See
http://www.continuousphysics.com/mediaw ... e=Download
Please let me know if there are any issues,
Erwin
Posted: Sun Nov 19, 2006 1:00 am
by dchavez
Has there been any progress with the xna port of bullet?
Posted: Sun Nov 19, 2006 7:17 pm
by KleMiX
dchavez wrote:Has there been any progress with the xna port of bullet?
Yes, I've ported a bunch of classes and I'm nearly sphere-sphere collision implementation...
Posted: Thu Nov 23, 2006 9:45 am
by KleMiX
I just finshed current source update to Bullet 2.36a
For people interested in project's status I created wiki page
here
Also we managed to create a demo of spheres but there's a "little" bug but we hope soon it will be available
Posted: Sat Dec 30, 2006 8:30 pm
by noone
hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
Posted: Tue Jan 02, 2007 8:37 am
by KleMiX
noone wrote:hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
Hi, there are some updates but nothing officialy released. The "little" bug in spheres demo was fixed but it pulled out a bunch of other bugs some of them aren't fixed yet. Porting part is almost done.
Posted: Tue Jan 02, 2007 1:53 pm
by noone
I have created a little test project for the current source. (With the irrlicht wrapper)... there are two cubes - one for the ground (static) and one which should fall on the ground... i don't want to post alle the source but maybe you know why i get an error when the cubes just hit each other:
Code: Select all
// in VoronoiSimplexSolver
public void Reset()
{
m_degenerate = false;
SetBarycentricCoordinates();
m_usedVertices.Reset(); <- null reference
}
Thanks
Posted: Tue Jan 02, 2007 7:21 pm
by KleMiX
Excellent News
Posted: Fri Jan 26, 2007 2:43 pm
by starkos
I just want to express my enthusiastic support for this project!
Re: Excellent News
Posted: Sun Jan 28, 2007 1:29 pm
by nomad
starkos wrote:I just want to express my enthusiastic support for this project!
Same from me.
Posted: Thu Mar 08, 2007 8:36 am
by KleMiX
There's been some progress, so spheres are now working.
http://www.youtube.com/watch?v=uMcZ58akNyM
watch a little demo video
Posted: Sun Apr 29, 2007 1:38 pm
by grizzley90
What is the current status of Bullet On XNA. I am very excited about this project!
Posted: Tue May 01, 2007 7:13 am
by KleMiX
grizzley90 wrote:What is the current status of Bullet On XNA. I am very excited about this project!
it moves to the first public alpha release
Posted: Thu May 10, 2007 7:00 am
by JDHunter
hey,
What is the Status of Wrapped Bullet? It is now avaible for C#?
if yes, who i can download?
if no, when it will be ported for C#?
thx in Advance