btGeneric6DofSpringConstraint explodes
Posted: Mon Nov 16, 2009 2:30 pm
Hi all,
I was just trying out the stability of btGeneric6DofSpringConstraint, but it seems that when the setStiffness is set too high, the spring starts to explode. My current wild guess is that the spring springs to and fro too fast, causing them to go unstable.
To reproduce this, just simply create 2 btRigidBody (say cube), then use a btGeneric6DofSpringConstraint to connect them, setStiffness to 2000.
Is this a bug or it's the behaviour of physics that causes me to see this?
Thanks
I was just trying out the stability of btGeneric6DofSpringConstraint, but it seems that when the setStiffness is set too high, the spring starts to explode. My current wild guess is that the spring springs to and fro too fast, causing them to go unstable.
To reproduce this, just simply create 2 btRigidBody (say cube), then use a btGeneric6DofSpringConstraint to connect them, setStiffness to 2000.
Is this a bug or it's the behaviour of physics that causes me to see this?
Thanks