Opensource inverse kinematics library
Posted: Tue Dec 09, 2008 11:40 am
Hello everyone.
I want to start building an open source inverse kinematics library and various tools
required to easily work with the library.
I've asked if anyone was interested a while back in this thread on gamedev.net forums:
http://www.gamedev.net/community/for...opic_id=495676
Since the time of my first post i've managed to complete my degree and my ik project.
You can find what I did here:
http://www.assembla.com/wiki/show/ikanimationtoolkit
Also the source code: http://svn2.assembla.com/svn/ikanimationtoolkit/
I don't consider this a finished product ( basically it was me trying to implement various ik algorithms) but i would like to continue doing it or maybe start a new one an use what I've learn there.
So I would like that everyone interested in an open source ik lib to make suggestion, comments, how will they approach this, or if they want to help with text, papers, time. (I have a lot of documents but it never hurts to have more, especially new research)
* local copy of source code *
http://bulletphysics.com/ftp/pub/test/i ... oolkit.zip
I want to start building an open source inverse kinematics library and various tools
required to easily work with the library.
I've asked if anyone was interested a while back in this thread on gamedev.net forums:
http://www.gamedev.net/community/for...opic_id=495676
Since the time of my first post i've managed to complete my degree and my ik project.
You can find what I did here:
http://www.assembla.com/wiki/show/ikanimationtoolkit
Also the source code: http://svn2.assembla.com/svn/ikanimationtoolkit/
I don't consider this a finished product ( basically it was me trying to implement various ik algorithms) but i would like to continue doing it or maybe start a new one an use what I've learn there.
So I would like that everyone interested in an open source ik lib to make suggestion, comments, how will they approach this, or if they want to help with text, papers, time. (I have a lot of documents but it never hurts to have more, especially new research)
* local copy of source code *
http://bulletphysics.com/ftp/pub/test/i ... oolkit.zip