Bullet 2.57 SDK: new stack/pool memory allocations
Posted: Sat Sep 08, 2007 2:59 pm
Bullet 2.57 Physics SDK released:
- Replaced several dynamic allocations by pool/stack allocations. Minor API change, see demos (btDefaultCollisionConfiguration). Pool/stack memory allocation is work in progress, and default settings/sizes will be based on user feedback.
- fix in math lib for btMatrix3x3::transposeTimes, thanks Jay Lee
- added branch-free quantized aabb overlap check, this improves performance for trimeshes on XBox 360 and Playstation 3. Thanks Phil Knight
- register sphere-sphere, sphere-box, sphere triangle by default
- faster traversal for BVH/triangle meshes by default
http://sourceforge.net/project/showfile ... _id=147573
- Replaced several dynamic allocations by pool/stack allocations. Minor API change, see demos (btDefaultCollisionConfiguration). Pool/stack memory allocation is work in progress, and default settings/sizes will be based on user feedback.
- fix in math lib for btMatrix3x3::transposeTimes, thanks Jay Lee
- added branch-free quantized aabb overlap check, this improves performance for trimeshes on XBox 360 and Playstation 3. Thanks Phil Knight
- register sphere-sphere, sphere-box, sphere triangle by default
- faster traversal for BVH/triangle meshes by default
http://sourceforge.net/project/showfile ... _id=147573