Skeletal Animation
Posted: Mon Jun 27, 2022 2:49 am
Hello, everybody!
I'm working on a game, but I'm having some problems.
My game is based on c++ and opengl. Use Bullet as the physics engine.
The development environment:
1. Windows10
2. VS2017
3. CMake
Code that is ready to run:
1. Use assimp import an .obj model and display it in a window.
2. Use Bullet's btKinematicCharacterController class control the model to walk forward and jump.
I want the model to do something, like surrender.
The hard part:
1. The .obj model consists of only one mesh, so I can't use constraints on it.
2. I can't use any other model.
I also wonder if the model animation should be implemented using the constraint bullet. Is there any other way to make this easier ?
Or, whether this part of the module should be implemented in another library ?
Thank you for reading so far.
I'm working on a game, but I'm having some problems.
My game is based on c++ and opengl. Use Bullet as the physics engine.
The development environment:
1. Windows10
2. VS2017
3. CMake
Code that is ready to run:
1. Use assimp import an .obj model and display it in a window.
2. Use Bullet's btKinematicCharacterController class control the model to walk forward and jump.
I want the model to do something, like surrender.
The hard part:
1. The .obj model consists of only one mesh, so I can't use constraints on it.
2. I can't use any other model.
I also wonder if the model animation should be implemented using the constraint bullet. Is there any other way to make this easier ?
Or, whether this part of the module should be implemented in another library ?
Thank you for reading so far.