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What is the best way to create a log of the world states in C++ for playback later?

Posted: Thu Mar 10, 2022 1:16 am
by naegling77
Hi,

I am using Bullet in C++, and I want to know what is the best way that I can log the states in the simulation for playback later.

I saw the https://github.com/bulletphysics/bullet ... ngUtil.cpp, but I don't understand how that can be used.