delta time
Posted: Sat Feb 12, 2022 10:42 am
is there a way to obtain a seperate time step for world/player
for example, all objects (except for the player) move at 0.0000001 delta
the player object moves at 1 delta
also does Bullet support rapid iteration of delta? eg from 1 and 0.000000001 very rapidly without any bugs in the physics?
for example:
1. objects briefely moving insanely fast for a short amount of time (eg the object will teleport a VERY large distance (possibly across the entire map) when going from 0.000000001 delta to 1 delta instantly, when it otherwise should not do that)
2. objects getting insane amounts of force applied to them when going from 0.000000001 delta to 1 delta instantly, resulting in objects being flung all over the map then they otherwise should not be flung
for example, all objects (except for the player) move at 0.0000001 delta
the player object moves at 1 delta
also does Bullet support rapid iteration of delta? eg from 1 and 0.000000001 very rapidly without any bugs in the physics?
for example:
1. objects briefely moving insanely fast for a short amount of time (eg the object will teleport a VERY large distance (possibly across the entire map) when going from 0.000000001 delta to 1 delta instantly, when it otherwise should not do that)
2. objects getting insane amounts of force applied to them when going from 0.000000001 delta to 1 delta instantly, resulting in objects being flung all over the map then they otherwise should not be flung