Multithreaded simulation in Bullet3
Posted: Tue Sep 28, 2021 3:20 pm
Hello,
I'm simulating a few of the examples in Bullet Physics ExampleBrowers using OpenGL3+ (from Visual Studio).
However, the 'deformable Body' simulations are slow, and only 1 thread of my cpu is being used. I have 8 threads in total, and would like to speed up things. Is this possible? If so, how?
Thanks!
Mark
I'm simulating a few of the examples in Bullet Physics ExampleBrowers using OpenGL3+ (from Visual Studio).
However, the 'deformable Body' simulations are slow, and only 1 thread of my cpu is being used. I have 8 threads in total, and would like to speed up things. Is this possible? If so, how?
Thanks!
Mark