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Multithreaded simulation in Bullet3

Posted: Tue Sep 28, 2021 3:20 pm
by Mark97
Hello,

I'm simulating a few of the examples in Bullet Physics ExampleBrowers using OpenGL3+ (from Visual Studio).

However, the 'deformable Body' simulations are slow, and only 1 thread of my cpu is being used. I have 8 threads in total, and would like to speed up things. Is this possible? If so, how?

Thanks!

Mark

Re: Multithreaded simulation in Bullet3

Posted: Tue Sep 28, 2021 8:53 pm
by drleviathan
There is a big thread about the history and progress at running a multithreaded bullet simulation. I haven't read it carefully so am unable to offer a summary.