Space flight handling
Posted: Tue Mar 16, 2021 9:06 am
Hey all, I did do a search for flight characteristics but didn't find anything so apologies if this is covered somewhere already under a different naming
I'm just starting to impliment motion in a 3D space combat game and having no problem applying impulse to move ships along forward directions and allow momentum to carry them forward, but there's a few things I'd like to do and I'm not quite sure how to do it.
I'm just starting to impliment motion in a 3D space combat game and having no problem applying impulse to move ships along forward directions and allow momentum to carry them forward, but there's a few things I'd like to do and I'm not quite sure how to do it.
- Is there a simple way to impliment banking when direction is changed, I know that physics wise, in space it makes no sense but it looks cool and its kinda what people expect to see? I can rotate the ships ok and push them along new forward directions, but since I take orientaion of my models from the RB, it doesn't actually seem to alter so I get flat turns.
Also I'd like to have a little bit of wobble in the smaller fighter ships as they fly to simulate some ..."space turbulance" (I know it isnt' real) or pilot twitchyness, I thought about just using tiny torque motions but it tends to generate spins..