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Creating A btGImpactMeshShape

Posted: Wed Nov 27, 2019 2:14 pm
by KKlouzal
I was searching for how to create a btGimpactTriangleMeshShape as stated in the user manual and stumbled upon this github issue https://github.com/bulletphysics/bullet3/issues/2392 stating that it was actually a btGImpactMeshShape. A commenter stated that you must also register the btGImpactCollisionAlgorithm before it will work.

Can someone provide a simple example on how to register the btGImpactCollisionAlgorithm and how to create a btGImpactMeshShape using bullet in C++?