Feedback on adding Emission to the Debug shader
Posted: Wed Oct 30, 2019 6:14 am
I have a scene with buttons that need to glow when pressed. I came across https://github.com/bulletphysics/bullet ... -302985681. I'd like to add emission to the default shader in OpenGL that the debug GUI uses. Do you have any pointers on where I could look in the Github repo to get started. Is this something that is better implemented as a pybullet plugin?