What's the best way to pin a rigid body to another rigid body?
Posted: Wed Jul 03, 2019 5:50 pm
I have a simulation where the character model is a capsule rigid body which is moved by applying forces. I want to have another body which represents the hit box for a weapon which moves relative to the character body. I.e. imagine a sword blade which moves along a set path relative to the character, but that entire path moves and rotates with the character as it moves in world space.
What's the best way to accomplish this? I am thinking I could use a kinematic object and just update it after the character moves each timestep, but is there a better tool for this? Maybe I can use constraints?
What's the best way to accomplish this? I am thinking I could use a kinematic object and just update it after the character moves each timestep, but is there a better tool for this? Maybe I can use constraints?