planeConstant
Posted: Sat Apr 27, 2019 3:54 pm
Hi,
I'm learning and experimenting with Bullet. Particulary, I'm trying to integrete it into the render engine I'm using.
For learning purpose, I create a very basic scene with a ball falling down into the floor.
My question is: what kind of information is rapresented by planeConstant parameter of btStaticPlaneShape?
If I set up its value to 4 or 5, my sphere seems to collides and stops in a right manner, without any compenetration with the floor.
Otherwise (value of planeConstant==1) the sphere goes into the ground a little bit, before it stops.
Could someone explain me the reason of that strange behavior?
Thanks in advance, kind regards
Cosmo
I'm learning and experimenting with Bullet. Particulary, I'm trying to integrete it into the render engine I'm using.
For learning purpose, I create a very basic scene with a ball falling down into the floor.
My question is: what kind of information is rapresented by planeConstant parameter of btStaticPlaneShape?
If I set up its value to 4 or 5, my sphere seems to collides and stops in a right manner, without any compenetration with the floor.
Otherwise (value of planeConstant==1) the sphere goes into the ground a little bit, before it stops.
Could someone explain me the reason of that strange behavior?
Thanks in advance, kind regards
Cosmo