Hull Collision with Solid Shatter

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Mechron
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Joined: Tue Jun 07, 2016 9:07 am

Hull Collision with Solid Shatter

Post by Mechron »

I've been having a few troubles with getting solid shatter and bullet to co-operate, most of which stem from a collision problem I've been running into.
Debug shows the hull collision to be above the actual shards, and this is also shown during the simulation. I feel like I'm missing something extremely simple here, any help would be appreciated.
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