Hello,
I am using Bullet to compute the collisions between an avatar and geometries. I have used btGImpactTriangleMeshShape as collision object for both the objects (avatar and geometry).
I computed the collisions using contactTest function. The issue is that Bullet computes the collision for certain scale of the geometry, i.e. if I scale the geometry uniformly by 60 times, bullet compute the collision points. But when I increased the scale of the geometry from 60 to 80 bullet is crashing with the message an issue with the fuzzyZero() function. The attached pictures provide more information.
Any input is highly appreciated.
regards,
vipin
Bullet crashing with the scale of the geometry
Bullet crashing with the scale of the geometry
- Attachments
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- Scale of the object 80
- Bullet_Scale2.jpg (70.15 KiB) Viewed 4741 times
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- Scale of the object: 60
- Bullet_Scale1.jpg (68.46 KiB) Viewed 4741 times