The only physics features I've got working so far are colliding boxes and spheres and some support for kinematic objects but the ultimate goals of this project are ambitious:
- Open source software
- Distributed user-hosted worlds
- Fully articulated avatar dynamics driven by input from real-time motion capture gadgets
- Distributed client- and server-side physics simulations across large dynamic spaces
- Client- and server-side avatar and object scripting
Clearly I've got lots of physics work to do and will be looking for help. In a week or two I'll be posting bounties on sub-projects the Career Opportunities section of this forum. But first I need to make a list and break the work into manageable chunks.