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WebGL physics engine

Posted: Wed Oct 22, 2014 8:07 pm
by TiborDenOuden
At http://www.borbitsoft.com/ is my attempt to create a physics engine running on the gpu in the browser using WebGL.
All computations are done on the gpu through shaders driven from javascript.
You need a DirectX 11 capable video card and a browser which supports WebGL and some extensions
(see tests at home page).