Bullet serialization from Maya not saving components

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Joined: Wed Jan 11, 2017 2:40 pm

Bullet serialization from Maya not saving components

Post by Goombario » Wed Jan 11, 2017 3:13 pm

So I'm making a game using Bullet Physics. I'm making the models and collision structures in Maya, and then saving them as .bullet files to load into my program. The problem is that when I load them in, they've lost a lot of functionality. For instance, the collision shapes are set as primitives like boxes in Maya, but turn into compounds when I load them in C++. They also lose names, and components like restitution and friction. Am I doing something wrong, or is this an issue with maya/bullet?

I'm just using the default Bullet loading class.

.bullet file and maya ascii files attached.
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