MB_dynamicaUI - an extended Dynamica toolset

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
mBakr
Posts: 53
Joined: Thu Aug 05, 2010 5:57 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by mBakr » Wed Sep 08, 2010 3:54 am

@tkdmatt,

Framerate issue confirmed. I have tested the creation of Rigid Body primitives with the original toolset and Hull/Mesh shapes with my Build tools - with the scene framerate set to 25, 50, and 30. None of these framerates work properly - the resulting Rigid Bodies remain at the world origin and cannot be repositioned.

There must be something hard coded into the dRigidBody node as generated via the plugin. I will submit a bug report. Looks like 24FPS is the workaround for now...

tkdmatt
Posts: 2
Joined: Tue Sep 07, 2010 2:50 am

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by tkdmatt » Sun Sep 12, 2010 2:36 am

Thanks for clearing that up mBakr. You should put a note about that in the help of your next version of your toolset, I gave up on rbd tools multiple times because of that bug until I sat down and tested everything.

Cheers, Matt.

mBakr
Posts: 53
Joined: Thu Aug 05, 2010 5:57 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by mBakr » Sun Sep 12, 2010 6:06 am

@tkdmatt

no problem. the next release will have a few more features and hopefully a few less bugs ;-).

intervic
Posts: 6
Joined: Mon Sep 20, 2010 9:12 am
Location: Madrid, Spain

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by intervic » Mon Sep 20, 2010 9:24 am

Hello,
there is a problem with the constraints of the tool. When I select two objects for use any type of constraint,only the first element is constrained.

The original DynamicaUI dont have this problem. I think must be this sentence:
string $selection[] = `ls -selection -hd 1 -dag -leaf -showType -type "geometry"`; //MB added -hd 1 to fix problem with dRigidBody child nodes

and the new -hd flag in the constraints functions.

Thanks!

mBakr
Posts: 53
Joined: Thu Aug 05, 2010 5:57 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by mBakr » Tue Sep 28, 2010 8:44 pm

intervic wrote:Hello,
there is a problem with the constraints of the tool. When I select two objects for use any type of constraint,only the first element is constrained.

The original DynamicaUI dont have this problem. I think must be this sentence:
string $selection[] = `ls -selection -hd 1 -dag -leaf -showType -type "geometry"`; //MB added -hd 1 to fix problem with dRigidBody child nodes

and the new -hd flag in the constraints functions.

Thanks!
yes. The fix for constraining RBs with child objects works, but it broke the original functionality. I reworked the selection filters in the latest version to address this issue. I will post it soon!

Tyrus
Posts: 1
Joined: Wed Oct 13, 2010 9:33 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by Tyrus » Wed Oct 13, 2010 9:37 pm

Is there a chance to implement a function to activate dynamics on collision?

Or is there allready a way to do it?

ErikJE
Posts: 8
Joined: Fri Aug 06, 2010 4:25 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by ErikJE » Thu Oct 14, 2010 12:53 pm

Tyrus wrote:Is there a chance to implement a function to activate dynamics on collision?

Or is there allready a way to do it?
You need to rewrite / modify the Dynamica plugin itself for that to work.

toxik
Posts: 11
Joined: Fri Mar 05, 2010 11:28 am

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by toxik » Thu Oct 14, 2010 1:19 pm

Tyrus wrote:Is there a chance to implement a function to activate dynamics on collision?

Or is there allready a way to do it?
http://bulletphysics.org/Bullet/phpBB3/ ... =12&t=5622

sibipf
Posts: 4
Joined: Tue Jan 04, 2011 2:29 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by sibipf » Tue Jan 04, 2011 4:00 pm

hi,
this is my first post here even if I follow dynamica for quite a long time -since volt I think)
I notice in the 2.77 release download page that there is no maya 2009 x64 version in the rar.
Any news about that? thanks

AnujSuper9
Posts: 1
Joined: Sun Feb 05, 2012 8:53 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by AnujSuper9 » Sun Feb 05, 2012 8:56 pm

Hello, I'm new to this community. I came across this information and was very intrigued! I'm working on a project, and this would help a lot for my simulations.

I follow the steps, and source in the script, but then I get the following error:
// Error: No object matches name: dSolver1.ssSolverType //

I'm guessing this is some kind of initialization error or something, but I'm not really sure what's wrong. Any help would be much appreciated! I'm really looking forward to trying this out.

mBakr
Posts: 53
Joined: Thu Aug 05, 2010 5:57 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by mBakr » Mon Feb 13, 2012 2:26 am

These tools have been integrated into Dynamica 2.78. Find it here:

http://code.google.com/p/dynamica/downloads/list

:)

siliser
Posts: 1
Joined: Fri May 10, 2013 3:44 am
Contact:

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by siliser » Fri May 10, 2013 3:52 am

Build: Create rigid bodies of the Hull or Mesh type from an arbitrary number of source meshes - with a user specified collision margin.
Very useful info sharing, thanks a lot!

durga1878
Posts: 1
Joined: Sat Jan 04, 2014 6:04 pm

Re: MB_dynamicaUI - an extended Dynamica toolset

Post by durga1878 » Wed Jan 15, 2014 1:41 pm

Dear Sir ,

I am completely new to dynamica, but love the effects that can be created with this. I too had the "rigid bodies snapping to origin". I downloaded mb_dynamicaUI but this is the error that i get:

source "MB_dynamicaUI";
// Warning: Pixmap file dynamicaCreateActiveSphereRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveBoxRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActivePlaneRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveHullRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveMeshRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveSphereRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveBoxRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassivePlaneRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveHullRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveMeshRB.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveSphereRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveBoxRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActivePlaneRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveHullRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreateActiveMeshRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveSphereRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveBoxRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassivePlaneRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveHullRBArray.xpm not found, using default. //
// Warning: Pixmap file dynamicaCreatePassiveMeshRBArray.xpm not found, using default. //
// Error: No object matches name: dSolver1.ssSolverType //

I am using Maya 2011 x64 on windows 7 and Bullet 2.81 for all windows. Please help me.

Thank You.

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