I'm porting a small game where I used some basic homerolled physics over to Bullet. I'm curious if, when applying force in response to input, should I be modifying it by the dt between frames or does the simulation do that for me with some magic? Something like:
Code: Select all
Ship::Update(dt)
if pressedForward
body->applyCentralForce(Direction * amount * dt)
It seems like I should have to but I don't see any mention of it anywhere on the wiki or in examples.