Riptide GP2 uses Bullet

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rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Riptide GP2 uses Bullet

Post by rknoesel » Tue Aug 06, 2013 12:06 am

Riptide GP2, the latest iOS/Android game from Vector Unit, uses Bullet for collision detection and rigid body simulation:

Trailer: http://www.youtube.com/watch?v=Jn7YJxqpJYY

iTunes: http://itunes.apple.com/app/id662569685
Google Play: http://market.android.com/details?id=com.vectorunit.red


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Erwin Coumans
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Posts: 4101
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA
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Re: Riptide GP2 uses Bullet

Post by Erwin Coumans » Sat Aug 10, 2013 5:15 am

Congratulations with the new game! I just bought it for iPad and had a lot of fun. I'll put up a notice on the frontpage soon.

Thanks!
Erwin

rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Re: Riptide GP2 uses Bullet

Post by rknoesel » Sat Aug 17, 2013 5:05 am

Thanks Erwin!

And thanks for making it possible! :)

Cheers

Ralf

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