Job seekers and recruitment for game physics developers.
1 post • Page 1 of 1
I'm developing some Bullet-based code and looking for a Bullet expert to answer my questions, guide development of my code, and possibly write some small examples. Most of the work involves rigid bodies, constraints, and COLLADA i/o. Experience integrating Bullet with OpenGL is a plus. Pay is reasonable and based on experience. Term of the contract will be about 3 months starting immediately, with a possible extension. The amount of work will be about 5-10 hours/week. Email me directly: pmartz 'at' skew-matrix.com.