Good Way to Get Texture Information for Topology Change

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apapaxionga
Posts: 19
Joined: Mon Jul 14, 2014 9:05 pm

Good Way to Get Texture Information for Topology Change

Post by apapaxionga » Mon Jun 15, 2015 11:23 am

When I change the topology of the mesh(cutting, dissection), the new generated node should has new UV coordinate. Is there a good way to get or calculate the texture uv information from Bullet?

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