Bullet Physics Soft Constraint

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sabotage3d
Posts: 9
Joined: Tue Nov 11, 2014 1:52 pm

Bullet Physics Soft Constraint

Post by sabotage3d » Mon Mar 20, 2017 7:30 pm

Hi,
I am working on a small project that would require something similar to the Soft Constraints in Box2D like in this paper:http://box2d.org/files/GDC2011/GDC2011_ ... raints.pdf.
Have anyone attempted or already implemented it in Bullet Physics? Any help would be much appreciated.

Xcoder79
Posts: 42
Joined: Sun Aug 07, 2011 5:27 am

Re: Bullet Physics Soft Constraint

Post by Xcoder79 » Tue Mar 21, 2017 1:02 am

Hi


Bullet physics, has many constraints for rigidbodies and softbodies, I would have a look at the demo that came with the SDK, could you be more specific on what kind of constraint you are after.

sabotage3d
Posts: 9
Joined: Tue Nov 11, 2014 1:52 pm

Re: Bullet Physics Soft Constraint

Post by sabotage3d » Tue Mar 21, 2017 11:36 am

I have used most of the constraints in Bullet Physics. What I am after is similar to this topic:http://bulletphysics.org/Bullet/phpBB3/ ... php?t=8888 and Box2D implementation from here https://github.com/erincatto/Box2D/blob ... useJoint.h.

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