So I'm making a game using Bullet Physics. I'm making the models and collision structures in Maya, and then saving them as .bullet files to load into my program. The problem is that when I load them in, they've lost a lot of functionality. For instance, the collision shapes are set as primitives like boxes in Maya, but turn into compounds when I load them in C++. They also lose names, and components like restitution and friction. Am I doing something wrong, or is this an issue with maya/bullet?
I'm just using the default Bullet loading class.
.bullet file and maya ascii files attached.
Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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