Center of mass computation for btGImpactMeshShape
Posted: Mon Mar 17, 2014 11:27 am
Hi all,
I'm dealing with collisions of nonconvex rigid bodies, using btGImpactMeshShape.
BtGImpactMeshShape expects the origin to be the Center of Mass.
I have some models which don't meet this requirment, but I would like to use them.
Is there a function in bullet to compute the center of mass(I haven't found one) or do you know any other tools to compute the center of mass of surface meshes?
Thanks a lot!
I'm dealing with collisions of nonconvex rigid bodies, using btGImpactMeshShape.
BtGImpactMeshShape expects the origin to be the Center of Mass.
I have some models which don't meet this requirment, but I would like to use them.
Is there a function in bullet to compute the center of mass(I haven't found one) or do you know any other tools to compute the center of mass of surface meshes?
Thanks a lot!