How i can i filter out edges from collision

white_waluigi
Posts: 14
Joined: Sat Nov 09, 2013 3:20 pm

How i can i filter out edges from collision

Post by white_waluigi »

How can i make a rigid body ignore the edges of a trianglemesh? Because i experienced sliding stuff being stoped by edges over a flat surface.
c6burns
Posts: 149
Joined: Fri May 24, 2013 6:08 am

Re: How i can i filter out edges from collision

Post by c6burns »

white_waluigi
Posts: 14
Joined: Sat Nov 09, 2013 3:20 pm

Re: How i can i filter out edges from collision

Post by white_waluigi »

kinda dissapointed that this still isn't fixed , but thx anyway.
c6burns
Posts: 149
Joined: Fri May 24, 2013 6:08 am

Re: How i can i filter out edges from collision

Post by c6burns »

white_waluigi wrote:kinda dissapointed that this still isn't fixed , but thx anyway.
The issue *is* fixed. The fix is that you use the internal edge fix on geometry that exhibits this problem. I'm sure a patch that automatically determines whether you are going to require internal edge fixing on a shape would be welcome. Except, from my understanding, that would require some Gandalf-the-White level magic along with mind-reading.