How i can i filter out edges from collision
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- Posts: 14
- Joined: Sat Nov 09, 2013 3:20 pm
How i can i filter out edges from collision
How can i make a rigid body ignore the edges of a trianglemesh? Because i experienced sliding stuff being stoped by edges over a flat surface.
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- Posts: 149
- Joined: Fri May 24, 2013 6:08 am
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- Posts: 14
- Joined: Sat Nov 09, 2013 3:20 pm
Re: How i can i filter out edges from collision
kinda dissapointed that this still isn't fixed , but thx anyway.
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- Posts: 149
- Joined: Fri May 24, 2013 6:08 am
Re: How i can i filter out edges from collision
The issue *is* fixed. The fix is that you use the internal edge fix on geometry that exhibits this problem. I'm sure a patch that automatically determines whether you are going to require internal edge fixing on a shape would be welcome. Except, from my understanding, that would require some Gandalf-the-White level magic along with mind-reading.white_waluigi wrote:kinda dissapointed that this still isn't fixed , but thx anyway.