Issue Found : btkinematiccharactercontroller

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Alundra
Posts: 14
Joined: Sat Aug 13, 2011 3:25 pm

Issue Found : btkinematiccharactercontroller

Post by Alundra »

Hi all,
I've found an issue when I use btkinematiccharactercontroller and a Capsule.
If the start transform is inside the btTriangleMeshShape, I got a crash of bullet physics.
That should not happen I guess, the only way is to set the start transform a bit upper.
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