Building Bullet libraries
Posted: Wed Oct 16, 2013 10:51 am
Hi all
This is my first post on the forum.
I've recently decided to incorporate a physics engine into my game engine and I've chosen Bullet. I'm using DirectX v9 and I develop in C++ on VS2005 (v8). I've downloaded the latest version (bullet-2.81-rev2613), installed cmake and attempted to generate for VS2005 v8. I'm getting an error when I compile the solution where it can't find the include file "pmmintrin.h".
I did some quick research and it seems that I need to use a later version of Visual Studio. Is this correct? I would rather avoid upgrading my version of Visual Studio if possible so can the latest version of Bullet be built with VS2005?
Thanks in advance
This is my first post on the forum.
I've recently decided to incorporate a physics engine into my game engine and I've chosen Bullet. I'm using DirectX v9 and I develop in C++ on VS2005 (v8). I've downloaded the latest version (bullet-2.81-rev2613), installed cmake and attempted to generate for VS2005 v8. I'm getting an error when I compile the solution where it can't find the include file "pmmintrin.h".
I did some quick research and it seems that I need to use a later version of Visual Studio. Is this correct? I would rather avoid upgrading my version of Visual Studio if possible so can the latest version of Bullet be built with VS2005?
Thanks in advance