collision shape for animated mesh

Post Reply
konri100
Posts: 3
Joined: Sun Aug 25, 2013 10:44 pm

collision shape for animated mesh

Post by konri100 »

I'm trying to attach my Ogre::Mesh which is animated to btKinematicCharacterController. I thought the best collision shape for this is btCompoundShape, because i can attach to it some main bones, but there is a problem, btKinematicCharacterController doesn't work with btCompoundShape. What is the best choice of collision shape for animated mesh (btKinematicCharacterController)?
Post Reply