collision shape for animated mesh
collision shape for animated mesh
I'm trying to attach my Ogre::Mesh which is animated to btKinematicCharacterController. I thought the best collision shape for this is btCompoundShape, because i can attach to it some main bones, but there is a problem, btKinematicCharacterController doesn't work with btCompoundShape. What is the best choice of collision shape for animated mesh (btKinematicCharacterController)?