OpenCL pipeline

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bitshit
Posts: 3
Joined: Thu Nov 25, 2010 11:14 am

OpenCL pipeline

Post by bitshit »

Hi,

I was looking for some information on gpu accelerated physics, and Erwin Couman's GDC talk about the bullet opencl pipeline seems to be one of the very few resources adressing this issue. There are some academic papers, but they all focus on a very specific thing or are to much about theory and not so much actual implementation.

I'm wondering how practical this will be for games, won't the latency between the cpu -> gpu -> cpu be too much overhead? I mean calculating an animation on the gpu is one thing, but for actual games we'd need logic to interfer with certain events, so sharing between the gpu & cpu is necesary. Does anyone know how does this will work out in practice?

Cheers,

Martijn
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